Firefly SwarmStandalone: no simulation buffers, not even a ping-pong texture - each firefly's position is a closed-form function of a fixed home point, a per-particle phase, and time, computed fresh every frame directly in the vertex shader. Each one idles in a slow elliptical orbit and pulses its own glow, reading as living things rather than settling debris. Fireflies near the cursor drift gently toward it, like moths to light.